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It only works with the upper echelon players, however, so don't expect to see the likes of Tie Domi and Donald Brashear celebrating many picture-perfect tallies. You have four difficulty settings -- beginner, rookie, pro, and all-star -- which can be adjusted by assigning up to three advantage points to a team for easier scoring. As is usual with EA Sports ' titles, the lower levels are ridiculously easy.

Pro and all-star are much more challenging more on that later , with all-star featuring maxed-out players everyone plays with top scores in all attributes.

Once you've chosen your skill setting, you can play out exhibition games, a full blown NHL season, NHL playoffs, or an international tournament with a squad of your choice. A nice detail in tourney mode is the ability to adjust the ice surface to either the larger international size or the smaller NHL standard.

You can also tinker with the strictness of the penalty calling, and how to proceed after a tie in regulation overtime, limited overtime, or penalty shootout are the options. Options are also prevalent in regards to your hardware.

As long as you've got a reasonable system by current standards meaning a fairly fast Pentium or equivalent , you'll be able to get NHL 99 purring. The game makes strong use of 3D hardware acceleration. My buddy and I have tested it on a K and on a P and the difference in speed and level of detail was marginal as long as we had our Voodoo 1 cards installed. If you want to enjoy a better screen resolution and full details, you should have something in the Voodoo 2 or Riva TNT department. While a 3D graphics accelerator is not required, it is strongly advised.

You'll need an extremely powerful machine to run this game in software mode, and even then things will be jerkier than you'd prefer. Player controls are the best in the NHL lineup thus far.

That's not saying much considering the problems in years past, but I had no problems playing with both a Gravis Grip pad and the keyboard. Player responsiveness is excellent, and for the first time in the history of this series, a fast-skating player can literally put on his brakes, causing ice particles to be thrown up in the air. It's a nice visual effect, and it's much appreciated from the gamepad side of things as well. Color commentator Daryl Reaugh seems to have lost a few marbles in the past twelve months, though.

After a successful penalty shot he'll often complain that the goalie was left alone by his team mates. Yeah, sure thing. Where Daryl gave you background on the teams last year, calling the players by their nicknames and so on, this time he simply makes bad jokes and ignores the actual teams. Commentary during replays is similarly unconvincing. Connect on a situation and he says eventually: "It starts with a pass into the offensive zone, he let a wrist-shot go and beat the goalie.

Broadly speaking, the gameplay can be divided into defense, offense, and goal scoring. Most of all, the offense has been significantly improved. Yes folks, I like what I see in terms of passing, formations, and tactics. There are teams out there that, most of the time, can interact skilfully. For example, you can actually set up a proper power-play or pass to the slot for a one-timer. Fast passing is usually the best bet in this game, and you can actually outplay a weaker opponent or the CPU pretty impressively.

After NHL 98 's disappointing coaching features, I was particularly impressed by the work in that department. On the power play, it makes a big difference whether you play with the shoot formation, designed to fire from the point not that I ever actually scored from there , or the umbrella, which is set up to allow stickhandling your way to the net. There you can not only try all the different coaching options in practice, but also play 2-on-2 plus goalies or practice 2-on-1 situations, shootouts, and so on.

It really helps getting newbies into the game and it helps you improve in particular situations. Eric Lindros has a hard time scoring with a slap shot, but at least Saku Koivu's lookin' good! While playing defense in NHL 99 , one has to keep in mind the fact that this game is no true simulation.

Realistically, we can expect a close resemblance to real world hockey without the clutch and grab of today's lesser lights in the NHL. Sadly, the game has an unbalanced offensive bias because the defense is simply not up to the task. You still get too many rebounds, you can still enter the attacking zone without much harassment, and you can still outplay and outpass the defense pretty easily.

A quality forward can carry the puck from his own net, rush up the ice, and get off a good shot much of the time. Attacking is where the fun is in this game. Passing is simple and functionally well done, even though hockey enthusiasts miss the flip or drop pass particularly in 2-on-1 situations. The shooting is okay but like the passing it is done via one single button. A short press will lead to a wrist shot while a longer press will result in a slap shot.

Naturally, you hardly ever get away a well aimed slap shot because they require too much time. Another feature which is very interesting is that you can lock a controller to a certain position.

That's particularly good fun in multi-player when your two buddies play the wingers and you center a true Legion of Doom! And then we have the scoring department. The rookie mode is fairly balanced and ideal for multi-player, as you can score on breakaways, one-timers, 2-on-1s, and even the odd slapshot. The shot clock and the scores tend to be totally unrealistic because of the absent team defense but then again who would want to have only five goals per hour of playing time?

Anyway, going against the CPU on this level will soon turn into a constant goal-fest. So you turn up things a notch to pro. The gameplay itself gets more difficult but you expect that. The passing is less reliable and the computer plays much better overall. That's okay so far and I think it's an improvement over previous versions of this game.

No longer does higher difficulty settings mean just faster gameplay. The problem this year, however, is that scoring gets nearly impossible on pro and all-star because of the super-goalies. They turn in Dominator-like performances in almost every game. You can more or less forget about scoring on breakaways or in 2-on-1 situations because the goalie is simply standing on his head. Your winger can stand at the far post for a nice tip-in only to see the goalie skate across the crease and make the save.

I see the problem of making the game tough without changing too much of the gameplay, but it gets incredibly frustrating when you constantly outplay and outgun your opponent without ever scoring. Most of the goals come on rebounds and on the powerplay. Actually, this is interesting: you can score one-timers with the man advantage which would never go in during a five-on-five situation.

That brings up the idea that pre-programmed things have an influence on the outcome of the games and that these things are out of reach for the player. That suspicion gets downright disturbing when you realise that only one of the two goalies is the Dominator.

After watching the opposing netminder play the game of his life, It's as if the other goalie is a first team all-star while you're stuck with some loser from Junior C. People in the newsgroups have discussed this feature intensively and some claim to have found that editing the goalie attributes does nothing to change that.

Others, of course, say that everything is cool and that you can adjust the level of goalies through an editor. Anyway, they say that you can score plenty of goals by shooting high to the glove hand. Personally, I have yet to find ways of scoring in pro and above, and I refuse to use 'the move' for sure goals because it ruins the game eventually. Anyway, speaking of my experience, something beyond control has an influence on the outcome of the games!

The computer can score realistic goals on one-timers, slap-shots, and so on, but I can't. Of course I can score one and sometimes two goals per 30 minute game on average. Sometimes I win and sometimes I lose, but I always outshoot the computer by a huge margin and would expect to win handily.

Interestingly, every once in a while I get easy goals as if the computer wanted me to win. You can be sure to lose the next game because the computer's mercy ends eventually and he will bury some easy shots.

As a side note, the designers included a neat feature called goalie fatigue. If your starting goalie has played all the games he starts to get fatigued after a while; the funny thing is that it takes him at least four or five games as a backup until he gets better. Some people in the newsgroup say that they have both goalies fatigued out. I could live with super-goalies because they simply ask me to improve and adjust my game. Newsgroup opinion is divided because rumor goes that after strong practising you find ways of scoring other than garbage goals.

In my opinion, that still doesn't change the frustration of having career minor leaguers in your own goal. But what makes matters immensely worse is the fact that the computer cheats. Yes, the computer is cheating. Now, if you want to enjoy this game full of spectacular moves, blows and speed , without leaving your house, you can play NHL for PC. This title by Electronic Arts , developers of the FIFA and NBA franchise games, combines all the best characteristics of this sport, giving us the control of the team of our choice and letting us participate in the most prestigious tournaments and leagues.

Using a graphics engine similar to that used in other EA sports games, we will have to take to the ice to try and win as many games as possible. A well as the classic exhibition and tournament modes, we can also enjoy the Dynasty mode, in this mode we'll be the owner, the manager and the team at the same time, mixing the best sports simulation with a little bit of team management, taking control of player transfers , playing the games and trying to take our franchise all the way to winning the Stanley Cup.

My name is Leticia. I really like movies, television, and music. That is why I studied Audiovisual Communication. In the beginning, I wanted to work in movies, but I ended up on television.

Then, I went from being behind the cameras to being in

   


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