Knockout kings 2002 download pc
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Knockout kings 2002 download pcKnockout kings 2002 download pc
User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs.
Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Metropolitan Museum Cleveland Museum of Art. Internet Arcade Console Living Room. Books to Borrow Open Library. Search the Wayback Machine Search icon An illustration of a magnifying glass. Sign up for free Log in. EMBED for wordpress. The PS2's four basic controller buttons are used to execute the basics punches, which include hooks, jabs, crosses, and overhand rights.
The other controller buttons are assigned to the more advanced moves, which include uppercuts, blocks, taunts, and a multitude of special moves and illegal punches. The pressure-sensitive left analog stick is used to maneuver your boxer.
With a full move of the analog stick, your boxer will move left and right, and back and forth around the ring. Attack your opponent, back away, or circle around in an effort to corner him. Once you're in tight, a slight move of the analog stick will adjust you boxer's upper body.
Avoid your opponent's blows by ducking, crouching, leaning back, and bobbing left and right. Then go on the offensive and knock him out! The beauty of this control scheme is that it allows you to move and throw punches at the same time. The control mechanics work and work well, however, I do have one minor complaint in regard to the block button.
A press of the block button will protect your fighter for only a split second unlike last year's game, which allowed you to hold down the block button to cover up indefinitely. As a result, far too often blocking becomes cumbersome and ineffective, eventually forcing you to go on the offensive for almost the entire fight. Make no mistake about it; most, if not all fights are slugfests. Read on. Knockout Kings features decent AI, which will keep you on your toes throughout each fight.
On the easiest difficulty setting, CPU boxers will not offer much of a test of your fighting skills. However, as you move up the difficulty ladder, the challenge becomes greater. On the hardest difficulty setting, CPU boxers tend to block and evade most of your punches and fight with a distinct level of smarts.
They'll pick up on your moves in the early rounds, and adjust and counter later on in the fight. No question, the game is not for the feint of heart. The action is always fast and furious, thus making it more of an arcade experience than a full-fledged boxing simulation. A quick look at the final stats after most fights yields an unrealistic number of punches thrown and landed.
I would have preferred a game engine that offered a more realistic pace than what we have here. Nonetheless, the game is fun to play, offers a stiff challenge, and delivers a decent replay value. Without argument, the graphics in the game are good' very good. Fighter models are depicted with clean and detailed textures.
And while the physical appearance of each boxer may be somewhat exaggerated with arms, legs, and torsos bulging with layer upon layer of muscles, the effect is cool and the message is loud and clear'these warriors mean business! For the most part, the fighters' facial features bear a reasonable likeness to their real-life counterparts. And as you progress through each fight, an assortment of damage effects, such as swollen eyes, cuts, bruises and contusions will clearly indicate when your fighter or opponent is takin' a beating.
The biggest improvement to this year's game comes in the form of highly impressive motion-captured animations, which bring a whole new level of interaction and realism to the ring. With the addition of all-new hand animations and motion blending techniques, the boxers exhibit extremely fluid movements.
They'll punch, sway, bob, and weave with the same speed and agility of their real-life counterparts without any noticeable slowdown. And when a fighter is about to take a dive, he'll wobble, stagger, and stumble before his ultimate crash to the canvas. Furthermore, you'll also find new facial animations that display a host of facial contortions brought on by a series of lethal blows and devastating combos.
The game also features impressive visuals of each of the fighting venues. Ringside textures are clean, colorful, and highly detailed. The fans in the stands are reasonably detailed and offer an assortment of animated reactions to the fight at hand.
Continuing the trend in EA Sports' most recent lineup of sports software, Knockout Kings offers an impressive selection of slow-motion cinematic sequences, which go a long way in capturing the brutality of the sport of boxing. You'll witness that fierce knockout punch, up close and personal. As you lie on the canvas, you'll be treated to a hazy first person view of the referee who'll begin his count as you attempt to clear the cobwebs Get up, fool!
Much like the game play itself, the visual effects are a bit over the top' but cool nonetheless. Although several camera views are at your disposal, the default camera offers an excellent view of the action at all times. While the sound effects in the game are adequate, they certainly don't do anything to broaden the value of the game-play experience. The one exception is when the ringside combatants make contact.
Landed punches reverberate with exaggerated whacks and thuds, making it all the more enjoyable to knock your opponent silly. Otherwise, the music and crowd effects are strictly ho-hum. The game's commentary, handled by Larry Michael and Max Kellerman, is somewhat improved over last year's effort, but it's still a far cry from what it should be.
On the whole, the announcers do a better job of keeping up with the action, but they use the same tired phrases over and over.
Furthermore, during the actual fight, they don't make reference to a fighter by name as often as I would like. As a result, during several heated exchanges you'll hear, 'He's in trouble now'?. Uh, exactly 'who' is in trouble, here. When all is said and done, Knockout Kings represents a substantial improvement over last year's game.
The graphics and animation have been overhauled to near perfection. Subtle improvements in the audio department include ringside commentary that does a better job of callin' the action much better than last year, anyway!
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